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Integrated Combat Information System: Page 42


 
WAYPOINT!
Friend-or-Foe Missile
Friend-or-Foe Missile

Confed’s all-aspect, no-lock missile that can identify friend or foe targets and distinguish between the two, seeking out and destroying the closest enemy.

Image-Recognition Missile
Image-Recognition Missile

Confed’s top-of-the-line all-aspect single-warhead guided missile. Has changed very little since its inception. Once a ship type has been locked into the missile’s memory, it will persistently hunt that ship down (until its propellant expires). If it misses on the first pass it will loop around and re-acquire its target.

Heat Seeker Missile
Heat Seeker Missile

Requires less circuitry than the image-recognition and friend-or-foe missiles and packs more of a punch. However, if this missile loses its lock it will not re-acquire another target. This munition is best used when you’re on the enemy’s six, since his heat signature is usually strongest at the rear of his ship.

HARM Missile
HARM Missile

This missile rapidly locks on to and destroys turrets.

Torpedo (Light)
Light Torpedo

The light torpedo is effective against smaller starships but does not pack enough of a punch to bring down heavier vessels.

 

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