Confed’s all-aspect, no-lock missile that can identify friend or foe targets and distinguish between the two, seeking out and destroying the closest enemy.
Confed’s top-of-the-line all-aspect single-warhead guided missile. Has changed very little since its inception. Once a ship type has been locked into the missile’s memory, it will persistently hunt that ship down (until its propellant expires). If it misses on the first pass it will loop around and re-acquire its target.
Requires less circuitry than the image-recognition and friend-or-foe missiles and packs more of a punch. However, if this missile loses its lock it will not re-acquire another target. This munition is best used when you’re on the enemy’s six, since his heat signature is usually strongest at the rear of his ship.
This missile rapidly locks on to and destroys turrets.
The light torpedo is effective against smaller starships but does not pack enough of a punch to bring down heavier vessels.