wedge009.net version 2.6.5
Wing Commander IV: Speradon System
Speradon 1
Space, Speradon system.
The BWS Intrepid jumps into the Speradon system.
Control Bay, BWS Intrepid.
Pliers: Hey, got some good news, kid.
Maverick: I can always use some of that.
Pliers: Your Kilrathi pals were pretty helpful with my cloaker gadget.
Maverick: You got it working?
Pliers: Yeah, the cats showed me how to get some extra charges outta the crystal that runs it. Problem is, I only got one of them crystals left, so you can forget about having a wingman along. Flying next to a guy who ain’t cloaked kinda defeats the purpose anyway, right? And, of course, the crystal is still gonna burn out sooner or later – hopefully later. Personally, I’d like to see us raiding those mines where they dig up those crystals, but they’re pretty deep in Confed territory. Anyway, care to run with it kid?
[Who needs wingmen?]
Maverick: Make me invisible, Pliers.
Pliers: Your wish is my command, kid.
[I prefer a wingman.]
Maverick: Sorry, Pliers. If I can’t depend on it lasting for enough time, then getting stuck with no wingman to cover for me… I don’t think so.
Pliers: That’s the thanks I get for all my hard work.
Galley, BWS Intrepid.
Dekker: I never met a fly-boy who could hump a 60-kilo war-pack across 30 klicks of double-gravity terrain. You guys are soft where it counts.
Maniac: Oh, we’re soft? Let me tell you about soft. I took a marine on a little joy-ride once. I jammed the ’stick, took the skyscraper climb – huh – cut the juice, re-ignited halfway through our fall, I flipped into a bank-and-roll, a little 360 – I was just warming up. I look in the back – the grunt has tossed his breakfast, passed out. Just from taking a quarter-G to five Gs. The rejects of Space Academy? They make marines.
Dekker: What a crock! You go for the cockpit because you can’t cut it up-close and personal.
Maniac: Up-close and personal, I hear marines have no staying power.
Dekker: Marines go all night long and then some.
Maniac: Not with their sabres extended.
Dekker: I’ll show you some staying power.
Maniac: You want a piece of me?
Dekker: I’ll kick your butt.
Maniac: Come on!
[This I gotta see…]
Maniac: All right, all right, all right! Thanks for backing me up, Colonel.
Maverick: What are you talking about? You brought it on yourself.
Maniac: I thought fighter jocks were supposed to stick together. I, for one, stand behind my uniform.
Maverick: Yeah, when you’re not disgracing it.
Maniac: See what kind of back-up you get next time I fly with you.
[Maniac’s gonna get creamed.]
Maverick: Hey. Hey, hey, hey! Look! That first punch is going to buy you a trip to the brig, mister.
Dekker: I am sick of this guy running off at the mouth. You need a dose of Dekker medicine.
Maverick: Hey, look, if it’s that easy to get your goat, Dekker, how are you gonna keep your cool in the field?
Dekker: You space jocks all stick together, that’s right. I’ll remember that the next time I’m out there risking my neck for you.
Maniac: I could have taken him.
Maverick: <snorts>
Maniac: What? C’mon!
Maverick: Hey, now. Will you please…
Chart Room, BWS Intrepid.
Maverick: Lieutenant. Everybody here? All right.
Wilford: Colonel, I’m here in Speradon commanding the fleet action. As you know, we’re here to raid a shipyard, but there are several other targets we’d like to acquire first.
Maverick: Well, I’m ready to review ’em, Admiral.
Wilford: Now, this is a testing site within an asteroid belt where Confed shakes down their newly-built fighters. We’d love to confiscate a few. Second, the ringed planet in this system is orbited by a weapons-manufacturing plant: another prime target. And, finally, we’ve zeroed in on a carrier – poorly guarded – undergoing some ad-hoc repairs near the outermost planet. Now, I’m downloading mission specifics and a pre-recorded briefing for each operation. I’ll leave you to size up the tactical situation, Colonel, and make the decision on how to proceed. Good luck.
[Steal fighters.]
Wilford: Now, this asteroid belt hides a testing ground for Confed’s newly-built fighters. Now, one hitch is that they’ve got an electronic moat around the site, including a sophisticated radar device which should probably be your initial target… if you can sneak up on it. Now, once you’ve disabled the fighters, we’ll send in a capship from our fleet to pick them up.
Hawk: If we track on their radar, they’ll have all kinds of reinforcements to check us. I wish we could fly invisible.
Maverick: Our leech guns should disable these fighters. All right, people, let’s go.
Lead the attack to acquire Confed prototype fighters from a nearby testing site. To prevent enemy reinforcements, quickly destroy the radar array at Nav 1. Continue to the testing site at Nav 2 and use leech cannons and missiles to disable as many prototype fighters as possible. Then await the arrival of a Border Worlds collection ship. Use the ‘H’ key to access special weapons and ‘G’ to select leech cannons.
Wing 2: Intercept a large patrolling wing of Confed fighters and prevent them from interfering with the primary operation. Should this patrol reach the testing site before the collection ship, critical resources will be lost.
Tango: Nice work, Colonel. This is the BWS Tango, and we’re here to collect those birds. We’ll take it from here.
[Attack manufacturing plant.]
Wilford: The weapons plant orbiting this ringed planet has quite a little security blanket. Now, they’re sure to see you coming on their radar. But, if you manage to clear a path, your marines can be shuttled in to take control of it. Then we’ll be able to collect some of the equipment that our forces urgently need.
Maverick: All right, let’s go to work.
The orbital weapons facility contains munitions that are desperately needed by the Border Worlds. Upon reaching the weapons facility, destroy all fighter cover. Then defend the marine shuttle as it docks and steals supplies. After completion, return to the Intrepid.
Wing 2: Take out a strategically placed look-out squad of Confed fighters before they have time to react to the primary assault. If this squad reaches the weapons facility before extraction is complete, failure is certain.
Sosa: All right, Dekker and his men are on the way, Colonel.
Dekker: We’re in, boss.
I need more time, boss. Bet you thought I forgot how you stood up for Maniac, huh? (Maverick stopped Dekker from punching Maniac)
All the guns and missiles in here are now stamped “Property of the Border Worlds”, boss. The fleet’s sending a ship to haul it in – we’re on the move. (Success)
We’re buggin’ out, Colonel, I’m not hangin’ my men out to dry here. Come on, let’s move! (Failure)
[Attack carrier.]
Wilford: A Concordia-class carrier is undergoing ad-hoc repairs near the outermost planet. A skeleton crew maintains her, but they haven’t off-loaded any equipment: fighters, weapons, spare parts – could be a rich target, Colonel, if you can get past her radar and fighter patrols. Take out her turrets and engines. Then we’ll send in the Hopkins from the fleet to take over.
Maverick: All right, get to it, people.
A lightly-defended carrier loaded with munitions is the target. Destroy all of its turrets and fighter cover and then disable the carrier by destroying its engines. After this is completed, a Border Worlds capital ship will be sent in to finish the take-over.
Wing 2: Scout ships have been detected a short distance ahead of the carrier. Catch them before they have time to return and defend against the attack. Dwindling Border Worlds resources mandates that this mission is successful.
Hopkins: Congratulations, Colonel. Looks like the Border Worlds Union just got itself another carrier. This is the BWS Hopkins, we’re here to check out the inventory. We’ll take it from here.
Wing 2: Second wing heading out, Colonel.
Wing 2 engaging enemy, sir.
Pliers: Sorry, Colonel – that crystal just burns out too fast. Suppose it’s back to the drawing board. (Cloak)
If Maverick let Dekker punch Maniac, the next time Maniac is a wingman:
Maniac: I’m flying ‘safe-and-sane’ just for you, Colonel. Did you really think I’d forget how you let Dekker show me up?
Sosa: You’re cleared, Colonel. Oh, I hear Pliers is doing cart-wheels across the launch deck, so take care not to run him over. (Success)
Ah. Better luck next time, sir. You’re clear. (Failure)
Speradon 2
Storage Hold, BWS Intrepid.
Hawk: Your friend’s really ticking me off.
Maverick: Let me take a wild guess – Maniac?
Hawk: You know, he doesn’t quite have the rep you have. And, as far as I’m concerned, he really hasn’t proven himself. He ought to have a little more humility and learn how to fly support, instead of going off and doing his own thing.
[Time to be a captain.]
Maverick: Well, you want me to talk to him?
Hawk: Yeah, I think that would be a little bit better than me hauling his butt over the coals.
Maverick: <chuckles> Well, that would certainly get his attention, but let me see what I can do.
[What a whiner.]
Maverick: <laughs> I think you take him too seriously, Colonel. Maniac’s there when you need him, that’s all that really matters.
Hawk: Then you better tell him to keep his distance. Because sooner or later, he’s gonna find himself on his face.
Maverick: Point taken.
Sosa: You’re cleared, Colonel. Oh, I hear Pliers is doing cart-wheels across the launch deck, so take care not to run him over. (Success)
Ah. Better luck next time, sir. You’re clear. (Failure)
Speradon 3
Remained with the Confederation in
Masa system:
Hangar Bay, BWS Intrepid.
Maverick: What is this?
Pliers: One of our MIPs.
Maverick: MIPs?

Pliers: Manned Insertion Pod… a little gimmick I stole about a year ago from some Confed testing site when no one was lookin’.
Maverick: Never heard of it.
Pliers: ’course not. Takes them guys for ever to release new technology, with all their red tape about safety and such.
Maverick: Definitely not for claustrophobic types.
Pliers: Oh, it’s a snug fit. But it’s just the thing for squeezin’ folks into a spot where a shuttle might be too big, or attract too much attention. See that? Latches right onto the target and laser cuts a hole so the guy inside can crawl right through.
Maverick: Lock and launch procedure?
Pliers: Just like firin’ an ImRec. ’course the fella in there has got to release the safety first. And he’s pretty much on his own with minimal steerage.
Maverick: Minimal?
Pliers: Enough to dock at the target, and then fly back out to where you can tractor him in. And it gets pulled right back to one of your hard points, so you can fire it again if you need to.
Galley, BWS Intrepid.
Maniac: Anyway, I fire a couple of missiles way over their heads, right? So they think I just can’t aim. Then, when I got my last heat seeker – BAM! They never know what hit ’em. They think it’s an accident.
Maverick: Yeah! Probably ’cause it was an accident.
Maniac: Excuse me – the boy is trying to learn ways to break out of the pack. You know, to find an edge. Now, he can learn to fly with shields up like grandma by listening to you. Or he could push the envelope a little bit.
Maverick: <chuckles> The only envelope you’ve ever pushed is the one addressed to common sense.
Catscratch: Well, he… he does have quite a kill score, sir.
Maverick: Maniac leads a charmed life. There’s one on every ship, but only one. Relying on luck, like he does, is a poor way to reach old age.
Maniac: There you have it, kid. You can reach old age – like a certain someone we know – and um… maybe get yourself a gold watch. Or, you can fly the stick with a little style, huh, little ’tude, and make a name for yourself. Tough call.
Maverick: But the choice is yours, Catscratch. Want your name on a gold watch… or a coffin?
Maniac: You gonna finish that?
Catscratch: Um… no.
Maniac: Really? What is that stuff?
Catscratch: I don’t know.
Chart Room, BWS Intrepid.
Maverick: Oh, thanks. Everybody here? All right.
Wilford: Colonel, for a long time we’ve been trying to suss out an equipment supply line we believed might skirt the edges of this system.

Wilford: Well, it looks like we’ve got a break: a huge convoy is coming through the line. Now, I’m pulling you off the sorties we discussed earlier and I’m assigning you to the advance forces raiding this convoy. Now, we’d like to insert a few marines aboard the largest of the capital ships so they can take control of it.
Dekker: Sounds like we oughtta be getting hazard pay for this.
Wilford: You’re working for the wrong side if you’re looking for bonuses.
Maverick: Dekker, we’ll use the insertion pods to deliver you and your men – they’ll think it’s just another missile.
Dekker: Don’t forget about picking us up, boss.
Wilford: Now, ships from our fleet will shuttle in larger forces so we can complete the raid. You’re the shock troops. We go or don’t go on your say-so. Understood?
Maverick: Yes, sir.
Wilford: Oh, one other thing. We’re picking up some very odd red-shift signals from a small artificial satellite circling the fourth planet. Now, we’d like to pluck this thing out of its orbit – take a closer look at it. Good luck.
Maverick: All right, who wants to tractor in that satellite?
Catscratch: I’ll volunteer for that one, sir.
Maverick: Any other takers? All right, Catscratch, looks like the milk run’s yours. Let’s go, people.
Lead the assault on a Confed Convoy. After leeching the convoy’s flagship, insert Dekker and his marines into it using the MIPs. Tractor the MIPs back on to your ship when the marines have completed their mission. Use the rear view (F4) key to get to the rear turret. Use the ‘G’ key to switch to the tractor beam.
Fly Speradon 3
Sosa: Sir! Sir, Catscratch is in big trouble. He’s recovered the satellite, but the enemy’s tracked him down and leeched his craft. He’s a sitting duck, sir!
Dekker: <sigh> All right, what’s it gonna be, boss? It’s getting pretty hot and cramped in here. Are the mission objectives 86d?
Maverick: Can’t let the kid die. We’re going after him.
Sosa: All right. I’m downloading a new nav map to you, sir.
Catscratch: If you guys clear out some of these bogies, I can eject!
Wingman: Colonel, if he ejects, we can demolish his ship. The enemy won’t ever get their satellite back then.
Success:
Catscratch: Ejecting now, Colonel!
Flying a Banshee:
Sosa: Okay, you gotta cover him, sir! I’m sending out a ship to tractor him in.
Sosa: You’re cleared, sir, and… thank you… Thank you, from the bottom of my heart.
Failure:
Catscratch: I do this for the Border Worlds, and for Velina Sosa.
Sosa: You’re clear, sir.
Maverick: We’ve got too many people relying on us – we can’t pull the plug. Sorry, but the kid will have to fend for himself.
Dekker: You’re the boss, Colonel.
Dekker: We’re in, boss.
We got lots of goodies that go boom on this ship, and they’re all ours, Colonel. We’ve alerted fleet command to send in their big boats and we’re launching the pods. Scoop us up and take us home. Let’s move out. (Success)
We’re buggin’ out, Colonel, I’m not hangin’ my men out to dry here. Come on, let’s move! (Failure)
Sosa: Let me play you a recording, sir.
Catscratch: I do this for the Border Worlds, and for Velina Sosa.
Sosa: He went down with his ship, sir. He, um… he gave everything. You have clearance.
Speradon 4
Speradon 3a success:
Launch Deck, BWS Intrepid.
Maniac: Hey! Hey! Get over here! Get over here! What did I say?
Catscratch: Well, I– I…
Maniac: No, what did I tell you to…?
Catscratch: I’m really sorry, sir.
Maverick: I just want to know how you got in that predicament – it was supposed to be a milk run.
Catscratch: I suppose I got a little too clever, sir. I fired off a coupla missiles as decoys like Maniac was talking about, only I… I missed when it really counted, sir.
Maverick: I should have known. If I ever hear you handing out advice again, I will personally put a big red bull’s-eye on your back and declare it open season.
Maniac: Hey, I didn’t tell him he should do any of that stuff.
Maverick: And while we’re at it, Hawk’s about ready to knock your teeth down your throat unless you drop the “I’m-an-ace” attitude.
Maniac: Well, I…
Maverick: Let me tell you something: there’s a lower butt-head tolerance around here, old buddy. You’d better get with the program.
Maniac: I’ll check with you later.
Maverick: You know that stunt cost us – cost the Border Worlds – quite a lot.
Catscratch: I’m really sorry, sir.
Maverick: If we weren’t so desperate for pilots, I’d ground you in a minute, but… consider yourself on probation… for the rest of the decade.
Speradon 3a failure, or flew
Speradon 3b:
Launch Deck, BWS Intrepid.
Maverick: There’s something particularly cruel, when combat takes the life of someone… so young. In this strange war we fight – which doesn’t yet have a name – some may think that Catscratch will be forgotten. They’re wrong. He’ll stay in our hearts, always.
Control Bay, BWS Intrepid.
Pliers: Finally feels like we’re on the right track, kid.
Shame about that boy. Heck of a job he did. (Catscratch dead)
So, er, how’d you like a little extra punch on board for your next mission?
Maverick: I’m listening.
Pliers: Well, we can bang the metal a coupla places, open up a little more space, maybe squeeze in another missile or two. Might take a couple clicks off the old speedo, but it sure would be nice to have an ace-in-the-hole, huh? Whaddya say?
[Well, I could use the extra fire-power.]
Maverick: I like the sound of that.
Pliers: Good.
[I got a need for speed.]
Maverick: Well, thanks anyway, but I’d rather have the speed.
Pliers: Fine.
Speradon 3a failure:
Upper Galley, BWS Intrepid.
Maverick: How ya doing?
Sosa: He… uh… he didn’t deserve to die.
Maverick: Nobody does – especially him.
Sosa: I know you tried – but…
Maverick: You wonder if I could have done more, so do I. It’s a question I’m going to be asking myself for a long, long time.
Sosa: He’s out there… along with my heart… both nothing more than space dust. People fly through it every day: they don’t even know it.
Maverick: During the last war I… I lost a loved one too. Matter of fact, I even punched out an old friend because of it. So if it makes you feel any better – go ahead.
Sosa: Go away… please.
Speradon 3b:
Upper Galley, BWS Intrepid.
Maverick: How ya doing?
Sosa: He went the distance for you, but you wouldn’t do the same for him.
Maverick: He would have understood.
Sosa: He put a lot of faith in you: blind faith.
Maverick: Careful, Lieutenant.
Sosa: Or what? You’ll punish me? What else can you really do? He’s out there – along with my heart – both nothing more than… space dust! People fly through it every day and don’t even know it.
Maverick: During the last war I… I lost a loved one too. Matter of fact, I even punched out an old friend because of it. So if it makes you feel any better – go ahead.
Sosa: Go away.
Combat Information Centre, BWS Intrepid.

Maverick: 46 hours.
Hawk: 46! It’s only been 20 for me.
Maverick: What?
Hawk: Since I slept.
Maverick: No, I’m talking about how long it’s been since Captain Eisen left. He hasn’t sent a trans, has he?
Panther: Not a glitch… Hope he makes it.
Maverick: Boy, for our sake, I hope he does too. I get the feeling that data he’s carrying ain’t gonna cut it.
Hawk: Yeah, it’s really thin.
Panther: But he’ll be able to argue his case convincingly.
Maverick: Yeah? What if he argues in front of the wrong people?
Panther: What do you mean?
Maverick: Look, Confed’s a much bigger machine than any of us can possibly imagine. That bastard Seether – and whoever he’s working with – can marshal incredible resources.
Hawk: Sure: mercenaries, pirates, Confed craft, our craft…
Panther: The unmarked ships.
Maverick: Yeah. All without the rest of Confed even knowing about it.
Panther: And, meanwhile, we come off looking like the bad guys.
Hawk: You get pushed, you push back.
Maverick: Uh huh – giving them legitimate cause to gear up for an all-out war.
Panther: The Assembly votes in 5 days…
Maverick: Yeah, and they haven’t got a clue as to what’s really going down…
Panther: Okay, so tell me… How does our little boat fit in?
[There’s always hope…]
Maverick: We just gotta hope that Eisen gets to the right people.
[We die trying…]
Maverick: We get ready for the fight of our lives.
Hawk: Roger that.
Maverick: Thanks.
Flew
Speradon 3a:
Chart Room, BWS Intrepid.
Maverick: All right, Lieutenant.
Sosa: I’ve given Admiral Wilford a report of what occurred during the last mission, sir. He indicates that another convoy is now moving through the supply line, and there are re-targeting plans in the works.
Maverick: The same mission, in other words.
Dekker: One more time in the spam-cans.
Sosa: Well, you have another option, Colonel. The Admiral is launching a direct attack on the shipyard. Now, some Confed pilots have indicated they wish to defect – they’ll need cover. Now, the first wave from our fleet will be clearing a path, but our task would be escorting the defecting pilots back to the Intrepid.
Maniac: Well. It won’t be easy telling them from the enemy.
Hawk: We could use those fighters.
Sosa: Colonel, the Admiral feels you’re in the best position to decide which operation makes the best use of the Intrepid’s resources.
[Collect weapons.]
Maverick: Prep the insertion pods. I don’t believe in starting something I can’t finish. Let’s go after that convoy.
Since the last assault on the Confed Convoy was a scrub, we’re going to try it again. After leeching the flagship, insert Dekker and his marines into the flagship, destroy any resistance until given the pick-up signal. Use the rear view (F4) key to get to the rear turret. Use the ‘G’ key to switch to the tractor beam.
[Collect fighters.]
Maverick: Let’s go for that shipyard and liberate some fighters. All right, let’s move.
A Confed shipyard has several pilots who wish to defect. A separate attack is being led to clear a path for their escape. Rendezvous with them and assist their efforts to reach the Intrepid.
Flew
Speradon 3b:
Chart Room, BWS Intrepid.
Maverick: Lieutenant.
Sosa: I’ve given Admiral Wilford a report… of our progress. He’s launching a fleet attack on the shipyard. Some Confed pilots have indicated that they wish to defect, but they will need cover. So the first wave from our fleet will be clearing a path – but your task would be escorting the defecting pilots back to the Intrepid… sir.
Maniac: Wait, wait, wait, wait! Won’t be easy telling them from the enemy.
Maverick: But that’s what we came for, isn’t it? To get ourselves some fighters? Let’s get to it!
A Confed shipyard has several pilots who wish to defect. A separate attack is being led to clear a path for their escape. Rendezvous with them and assist their efforts to reach the Intrepid.
Speradon 4a:
Dekker: We’re in, boss.
We got lots of goodies that go boom on this ship, and they’re all ours, Colonel. We’ve alerted fleet command to send in their big boats and we’re launching the pods. Scoop us up and take us home. Let’s move out. (Success)
We’re buggin’ out, Colonel, I’m not hangin’ my men out to dry here. Come on, let’s move! (Failure)
Wilford: Colonel, we’ve got an urgent situation: Intelligence reports an extraordinary Confed ship in your vicinity, with a top-secret cargo that could be highly critical to our efforts. It’s imperative that you disable and take control of this vessel. Repeat: Disable. Do not destroy it. We need what’s on that ship.
Speradon 4a:
Sosa: All right, I’m downloading the new nav point for you, sir.
Dekker: We’re ready for re-insertion, boss. I’m dying to see what’s in that tub.
Sosa: Sir, I’m downloading the new nav point for you and we’re sending Dekker and his men in a shuttle.
Wingman: Would you look at that boat, Colonel?
Dekker: We’re in, boss. Just keep those bogies away from me while I do my thing.
We’re in control here. Looks like we’ve just bagged something very special, boss. (Success)
Success:
Catscratch alive:
Sosa: Good to have you back, sir. We’re shuttling pilots out to collect what’s in that capship. You’re cleared.
Catscratch dead:
Sosa: Clearance, Colonel. We’re shuttling pilots out to collect what’s in that capship.
Failure:
Sosa: Mayday, Colonel! The Intrepid’s come under heavy attack. Confed ships are swarming all over us. Look, we’ve been hit hard – we’re going down!
Sosa: Mayday! Mayday! Situation critical! We require assistance! <static>
Prison Cell
Miles: The famous hero of the Kilrathi War, also known as “The Heart of the Tiger”, was convicted of treason against the Confederation. No appeal will be allowed.
Prison
Soldier: Blindfold?
Maverick: No.
Soldier: Ready. Aim. Fire!